More importantly, the mod also introduces a healthy and extremely necessary dose of common sense into Company of Heroes 2, allowing every faction to build most defensive emplacements and equip different weapons on their troops on the go, as well as bringing missing units like the US Forces snipers and transport trucks into the game to create a much more well-rounded force. There’s nothing you can’t do with proper resource management, prioritisation, and enough time. Do you like air support? Get an airborne officer who has ALL the bombing runs. Do you want paratroopers and howitzers to support your Ranger infantry assault? Build an airborne forward command.
Do you want a heavy tank as the Soviets? Unlock the Mechanized Armour Kampaneya. Instead of resorting to the tank rush meta of the vanilla game, for example, and barely using munitions unless you were playing an ability focused Commander tree, now you are always encouraged to unlock and use every single aspect and mechanic of the game. It turns out having all the options makes for a much deeper and more interesting player experience than being arbitrarily restricted in player choices. But 170 Units flips that in its head and opens up the whole roster. This means that US forces may not be able to build something as simple as sandbags, or the Soviets get exactly zero heavy tanks, unless you choose a specific commander. In most cases, those units and abilities are unobtainable any other way, and you can’t change your mind part-way through a match. The vanilla game gives you a choice of commander which unlocks a mix of active and passive abilities and unique units. Gone are the times where you were prevented from using airdrops or artillery because you choose an infantry or armour command - this mod turns every single battle in Company of Heroes 2 into a full-form, gigantic combined arms assault. Instead, this amazing fanwork takes every single unit in the game - including those locked behind pay-to-win Commanders - and makes them all available at the same time. This is not a balance mod - the game’s unit stats such as health and damage remain untouched. Enter 170 Units mod, a giant game restructure that is much deeper and cooler than it sounds.